![]() ![]() This is especially concerning with creatures like the Lox, which can inflict significant damage and quickly destroy even stone buildings. Hostile creatures will attempt to damage structures if they cannot reach the player. A simple hole dug in the ground with a pickaxe works best, as luring creatures into a pen often leads to them becoming hostile. Additionally, by keeping the creatures out of line of sight from the player, there is a much lower chance of them becoming frightened and aggressive, which can prolong the taming process. This prevents them from wandering off or being damaged by other creatures. While not strictly necessary, it is highly recommended to construct a pen for containing creatures intended for taming. Sleeping doesn't make taming faster but will waste the food.If taming is done without interruption, only 3 food items are needed.This allows night time wolves also to eat during the day.First tick of taming will remove "despawn" flags from event and night time creatures.If you can see the boar or wolf then you are close enough. Most creatures are only visible when they are in an active area (except Lox).Boars also become alerted when too close to a source of fire. Creatures become alerted if they become aggressive to another creature. ![]() Player base structures can be used to prevent the food from despawning. Creatures only eat one item from stacks so the food doesn't have to be thrown one by one.When taming is finished, a message is shown on the screen. Taming always requires 600 successful ticks (30 minutes). Progress is also shown on the creature hover text but this requires getting very close which often alerts the creature. Yellow hearts indicate a successful taming progress. The area is active (any player within ~64 meters, exact distance depends on the underlying zone system).The creature is not alerted (no red exclamation mark).Taming progresses every 3 seconds if following conditions are true: Automatic breeders require a specific design as the creatures usually stand on an area that is not valid for pathfinding ( wood poles or small floors).īlueberries, Carrots, Onions, Raspberries, Red Mushrooms or Turnipsīoar meat, Deer meat, Lox meat, Neck tail, Raw fish or SausagesĬarrot seeds, Turnip seeds, Onion seeds, Beech seeds, Birch seeds, Barley, DandelionĪ boar with the acclimatizing status and taming progress.This is because their pathfinding is based on size of Trolls. Lox won't eat if there is a roof too close to them.Failing the pathfinding check prevents eating even if the food is within the eating range.If it's day time, the player must trap the wolf and wait nearby to prevent it from despawning. Night time creatures like starred wolves must be initially fed during the night.The easiest way is to trap them in a hole, wait until the event ends, wait until they calm down and then create some noise by running to make them aware. When fully calm, they will attempt to flee instead. Event creatures can only eat food when calm and aware of the player (yellow icon).Other cases of losing the target also remove the alert status. Creatures can only be alerted without a target after their target dies.The closest valid food item within 10 meters can be reached with pathfinding.Īfter successfully eating, the creature stays fed for 10 minutes.Being aware doesn't prevent eating (yellow indicator). The creature must either not be alerted (red indicator) or it can't have a target.The creature must not be fleeing (boars from fire, night time wolves during the day or event creatures after the event).Creatures check for food every 10 seconds if following conditions are true: Both taming and breeding require the creatures to be fed. ![]()
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